InterfaceController = {} BridgeFunctionAttach('MainInterfaceProcThread','MainProcInterface') BridgeFunctionAttach('KeyboardEvent','MainProcWorldKey') --BridgeFunctionAttach('ScrollMouseEvent','ScrollMouse') --BridgeFunctionAttach('RightClickEvent','InterfaceClickRightEvent') --BridgeFunctionAttach('LeftClickEvent','InterfaceLeftClickEvent') --BridgeFunctionAttach('UpdateMouseEvent','UpdateMouse') --BridgeFunctionAttach('UpdateKeyEvent','UpdateKey') local MainProcInterface_Handle = {} function MainProcInterface() for i in pairs(MainProcInterface_Handle) do MainProcInterface_Handle[i].callback() end end function InterfaceController.MainProc(callback, ...) MainProcInterface_Handle[callback] = { callback = callback } end local MainProcWorldKey_Handle = {} function MainProcWorldKey(key) for i in pairs(MainProcWorldKey_Handle) do MainProcWorldKey_Handle[i].callback(key) end end function InterfaceController.MainProcWorldKey(callback, ...) MainProcWorldKey_Handle[callback] = { callback = callback } end local ScrollMouse_Handle = {} function ScrollMouse(value) for i in pairs(ScrollMouse_Handle) do ScrollMouse_Handle[i].callback(value) end end function InterfaceController.ScrollMouse(callback, ...) ScrollMouse_Handle[callback] = { callback = callback } end local InterfaceClickRightEvent_Handle = {} function InterfaceClickRightEvent() for i in pairs(InterfaceClickRightEvent_Handle) do InterfaceClickRightEvent_Handle[i].callback() end end function InterfaceController.InterfaceClickRightEvent(callback, ...) InterfaceClickRightEvent_Handle[callback] = { callback = callback } end local InterfaceLeftClickEvent_Handle = {} function InterfaceLeftClickEvent() for i in pairs(InterfaceLeftClickEvent_Handle) do InterfaceLeftClickEvent_Handle[i].callback() end end function InterfaceController.InterfaceLeftClickEvent(callback, ...) InterfaceLeftClickEvent_Handle[callback] = { callback = callback } end local InterfaceUpdateMouse_Handle = {} function UpdateMouse() for i in pairs(InterfaceUpdateMouse_Handle) do InterfaceUpdateMouse_Handle[i].callback() end end function InterfaceController.UpdateMouse(callback) InterfaceUpdateMouse_Handle[callback] = { callback = callback } end local InterfaceUpdateKey_Handle = {} function UpdateKey() for i in pairs(InterfaceUpdateKey_Handle) do InterfaceUpdateKey_Handle[i].callback() end end function InterfaceController.UpdateKey(callback) InterfaceUpdateKey_Handle[callback] = { callback = callback } end